
I don’t like the way a number of 1.10 runewords made the skill on the class were it came from obsolete, again insight is also in this category.īut I think the energy problem is not the fault of insight, the attributes in Diablo 2 are basically enough Strength for gear, enough Dexterity for gear (and sometimes block 75%), Energy 0 or all (with all only on a focused energy shield) and Vitaly the rest. Personally think Insight like multiple other runewords, are to strong or to strong for the cost (this category is where insight lands for me).

It would be nice to play a healer for a change. It would be nice if insight was maybe 2-5 max level so that it’s like “oh nice, we have a meditation Paladin with holy bolt” The groups I joined always had 1+ insight mercs making my max meditation max prayer only Slightly better than the mercs and essentially a waste of points and rendering everyone’s merc useless. Up for me is that I wanted to make a meditation holy bolt Paladin so I could be a support. Not only that but it basically makes it so meditation aura on a Paladin would never get picked.

Strengths value is being able to equip more powerful gearĭexterity’s value is hit chance and block chanceĮnergy is lacking value because there are so many ways to avoid putting points into it. It really pushes the value of energy to 0 I feel as though level 12-17 aura for mana regen is just way too much.
